AI Insights · Timothy · April 2024
Top 5 Planes Games on iOS in Peru Q1 2024
Explore the performance trends of the top 5 planes games on iOS in Peru for the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 planes games on iOS in Peru showcased varying performance trends in downloads, revenue, and active users. Here’s a closer look at each game’s metrics during this period, based on data from Sensor Tower.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. experienced fluctuations in weekly revenue, starting at $325 in the first week of January and ending at $259 in the last week of March. Weekly downloads peaked at 630 in mid-January and saw a dip to 156 in early March, before recovering to 477 by the end of the quarter. Active users followed a similar trend, peaking at 2.6K in mid-January and bottoming out at 1.3K in early March, with a final increase to 2.1K by the end of March.
RFS - Real Flight Simulator from RORTOS SRL showed a steady increase in weekly revenue, starting at $73 in the first week of January and reaching $136 by the last week of March. However, the game did not record any significant weekly downloads or active users during this period.
Sky Warriors: Airplane Games by Wildlife Studios saw a notable revenue increase, peaking at $187 in late January and ending the quarter at $162. Downloads remained relatively low throughout the quarter, peaking at 49 in mid-February. Active users showed a slight decline from 66 in early January to 48 by the end of March.
HAWK: Airplane Space games by MY.GAMES B.V. had a varied revenue performance, with a peak of $144 in the last week of March. The game maintained low download numbers throughout the quarter, with a maximum of 3 in the last week of March. Active user data was not available for this game.
Infinite Flight Simulator by Infinite Flight LLC saw a consistent revenue trend, starting at $98 in the first week of January and ending at $51 in the last week of March. Downloads were highest at the beginning of the quarter with 91 and saw a low of 8 in mid-March, before recovering to 79 by the end of the quarter. Active users remained relatively stable, fluctuating between 218 and 285 throughout the quarter.
For more detailed insights on app performance, visit Sensor Tower.